I'd often find myself pinned down by a sniper or other units in Overwatch and resorting to desperate measures to get out of a tricky situation. Playing on Intermediate difficulty, I never felt as if the AI was purposefully leaving gaps in its defence for me to exploit. Wretches are designed to flush you out of cover and overwhelm, Sniper Drones force you to stay put, and Locust Drones will try to flank your position to deal substantial damage. They fill the usual archetypes you'd find in a standard Gears game, albeit slightly tweaked to fit the tactics genre. If you've played any of the Gears games before, you'll be familiar with Locust Drones, Wretches, Boomers and many more fearsome faces. Speaking of the enemy, there's variety here, too. This makes the action faster and more fluid compared to other games in the genre, and combined with the deep level of strategy on offer it makes Gears Tactics a joy to play - you can easily lose hours taking the fight to the enemy. You are free to move wherever you see fit as determined by the number of action points a unit has left on its turn. Interestingly, Gears Tactics eschews the grid system used in similar games, such as XCOM. It's iconic, brutal and satisfying, but also a great strategic option. The gory melee attack is a powerful move that boosts squad morale and gives each unit an extra action for their turn. Gears Tactics wouldn't be a proper Gears game if one of those special abilities wasn't a chainsaw execution. Specific attacks and the more powerful abilities are set on a cooldown, along with the use of grenades, so you always need to be mindful of when to use a specific action. Do you move further up the field and sacrifice an attack, or leave yourself open to being flanked? There is always something to consider when planning how to use a turn. These three actions can be spent however you wish, offering up a flexible array of strategic possibilities. Actions can be used to either move, attack or use an ability. These huge progression trees allow you to customise a character to how you want to play.Įach unit has three actions per turn. Each class brings with it a unique set of abilities, and its own progression tree filled with 30 passive and active skills that can be unlocked and upgraded over time. You have the usuals such as the Sniper, Heavy and Support, but there's also the Vanguard, an all-rounder, and the Scout that carries a Gnasher Shotgun and has the ability to turn invisible. Up to four units can be deployed on a mission, and each one is categorised into one of five classes. You'll need to learn the various mechanics quickly otherwise, you'll find yourself overrun in no time. It can be a lot to get your head around at first, especially if you're new to the genre. Straight from the first mission, you are bombarded with statistics, different attacks and aggressive enemies. Diaz and a grizzled veteran Gear, Major Sid Redburn, set out on a journey to find the scientific mastermind and recruit new members to their team along the way.īattles play out as you'd expect from a strategy game. Diaz is forced to undertake one final mission: track down and kill the Locust scientist, Ukkon, who is responsible for the creation of hulking beasts such as Brumaks and Corpsers. The story follows Gabe Diaz, a once elite COG soldier who has become disillusioned with the government and has demoted himself to work in the motor pool as a mechanic. The plot is set 14 years before the events of the first Gears of War and takes place not long after Emergence Day - the day the Locust Horde sprung from the ground. Gears Tactics is an isometric turn-based strategy game similar to that of an XCOM title.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |